The Game of Life Game Rules
- 6 Plastic Car Pawns
- Pink and Blue “People” Pegs
- 3 Mountains
- 1 Bridge
- 7 Buildings
- Label Sheet
- Spinner Base, Ring and Dial
- Stack of Play Money, Bank Loans and Pay Raises
- 25 LIFE Tiles
- 24 Spin to Win Tokens
- Deck of 54 Cards
- Banker’s Tray
- Spin to Win Strip
- Story Sheet
- 5 Special Coins
Object of the Game
Travel the path of LIFE making decisions, building a family, earning money (and paying some out too), buying homes and collecting LIFE tiles.
Have the highest value at the end of the game and win.
Attach the Buildings, Mountains, Bridge and Spinner
Buildings, Mountains & Bridge: Match the circled letters on the plastic buildings, mountains and bridge to the letters on the gameboard.
Then insert each piece by first sliding the long tab through the slot and under the gameboard, then press down to secure the small tab into place.
Spinner: Match the circled letter on the plastic spinner to the letter on the gameboard.
Then insert the 3 posts on the spinner base into the 3 holes in the gameboard. NOTE: The spinner can be removed at any time and passed around for easier play.
Each LIFE tile carries a dollar amount that counts toward your total cash value at the end of the game.
Place the LIFE tiles value-side down on the table and mix them up. Then randomly draw three tiles and stack them LIFE-side-up at Millionaire Estates. Place the remaining tiles near the edge of the gameboard to form a draw pile.
Spin to Win Tokens
Place all of the Spin to Win tokens in a pile near the edge of the gameboard.
Spin to Win Strip
Place the multi-color Spin to Win strip along any edge of the gameboard.
Separate the cards into six decks (according to the card backs): College Career cards, Career cards, Starter Home Deeds, House Deeds, Share the Wealth cards, and Long-Term Investments.
Shuffle each deck separately and then place them facedown in piles near the gameboard.
Now deal three Share the Wealth cards to each player.
At the beginning of any of your turns you may buy one Long-Term Investment card. Pay the banker $10,000 and take any Long-Term Investment card from the deck.
It’s your choice which one you pick. From now on, whenever any player (including you) spins the number on your Long-Term Investment card, you collect $5,000 from the bank!
You can only have one Long-Term Investment at a time.
Money, Bank Loans and Pay Raises
Choose one player to be the banker. This player is in charge of all money paid to and from the bank as well as issuing bank loans and handing out pay raises.
The banker separates the Bank Loans, Pay Raises and money by denomination and places each into the slots in the Banker’s Tray.
The banker then gives each player $10,000.
Cars and Pegs
Carefully twist the pink and blue pegs off their plastic runners. Discard the runners. Put the pegs in a pile near the edge of the gameboard.
Choose a car and fit a people peg into the driver’s seat (don’t forget to buckle up!). All players do the same. Place any extra cars back in the box.
All players spin the spinner. The player with the highest spin takes the first turn. Play then continues clockwise.
On your turn, spin the spinner. (If the spinner arm stops between numbers, spin again). Then move your car the number of spaces spun.
Always move your car forward, in the direction of the arrows. (Just like in real life, you can’t go back in time!) If you land on an occupied space, move ahead to the next open space. Now, follow the space directions. This ends your turn. Your first turn is an exception.
On your first turn, decide to either Start a Career or to Start College. College offers more career and salary options, but it takes time – and it puts you in debt!
Start a Career
If you decide to start a career, place your car on the START CAREER space, then do the folIowing:
Draw a Career Card: Have another player fan out the Career card deck facedown, while you randomly draw one card. The card will list your career, salary, salary maximum and taxes due.
Note: You may not choose a College Career card. These are reserved for college graduates only.
Place your Career card faceup in front of you. Now spin the spinner and move as you would on a regular turn.
If you decide to go to college, place your car on the START COLLEGE space. Borrow $100,000 from the bank for tuition (see BANK LOANS).
Now spin and move as you would on a regular turn.
When you reach the JOB SEARCH space, stop — even if you have moves left. Then do the following:
Choose Your Career Card: Have another player fan out the Career Card deck facedown, while you draw 3 cards at random. Look at the cards, choose any 1 card, then return the other 2 cards to the deck. See the Career Guidance section, below.
Choose Your salary Card: Now choose your Salary Card the same way (pick 1 card from the 3 cards you draw).
Place your Career Card and your Salary Card faceup in front of you. Now spin and move again.
As you move your car, notice the space colors – they’re important!
Most spaces are gold. Whenever you land on a gold space, you must follow the directions.
Collect from or pay to the bank the amount of money indicated on the space.
These spaces show pictures of LIFE tiles, and are all about family activities, community service and good deeds! Whenever you land on a LIFE space, take one LIFE tile from the draw pile.
If the draw pile runs out, take one LIFE tile from any opponent. Do not look at the value side of the LIFE tile, just place it LIFE-side-up in front of you.
Pay the bank the amount of taxes shown on your Career/College Career card.
Collect from the bank the amount of taxes shown on your Career/College Career card.
Lose your Job
Land here and you MUST trade in your Career/College Career card for a new one. Have another player fan out the Career card deck facedown.
Randomly draw one card.
Important: When you lose your job, you also lose all of your pay raises and you must choose your new career from the Career card deck, NOT the College Career card deck regardless if you went to college or not.
Babies and Twins
Whenever you land on a Baby Boy or Baby Girl space, add one “people” peg to your car, collect a $5,000 baby gift from each of the other players and take one LIFE token from the draw pile.
If you land on a Twins space, add two “people” pegs to your car, collect a $5,000 gift from each of the other players and take one LIFE tile from the draw pile.
Spin to Win
Land on one of these spaces and all players get a chance to Spin to Win. Play any Spin to Win cards to increase your chances.
Take one Spin to Win token from the draw pile (matching the color of your car) and place it on any number on the Spin to Win strip.
Then pay your investment (up to $50,000) to the bank. Now spin the spinner.
If the number spun matches the number you chose, the bank pays you 10 times the amount you invested.
If the number spun does not match the number you chose, you lose your investment. Place the token back in the draw pile.
Whenever you land on or pass over a green PAY DAY space, collect your salary from the bank.
Pay Day – Pay Raise
Some PAY DAY spaces have Pay Raises attached to them.
When you land on or pass over a PAY DAY space with a Pay Raise on it, take a Pay Raise from the bank and place it near your Career card.
Then add that $10,000 to your current salary. If your salary is already at its maximum, just collect your current maximum salary and ignore this raise.
Whenever you reach an orange space, STOP! – even if you have moves left. Follow the directions, then, spin and move again. Most orange spaces represent important LIFE choices that you will have to make.
College Career Choice
Choose your College Career card: Have another player fan out the College Career cards facedown, then randomly draw two cards. Look at the cards and choose one.
The card will list your career, salary, salary maximum and taxes due. Place the card you chose faceup in front of you and return the other card to the deck.
Buy a Starter Home
Take a look at all the available Starter Home cards. Decide which one you want to buy and pay the bank the price on the card. If you’re short on cash, you MUST borrow from the bank.
Return to School
Before you spin, choose to return to school or continue on the path of life. If you choose to return to school, pay $50,000 to the bank.
You may choose to change your Career card for a College Career card or you may take a $20,000 salary increase.
If you choose to take a new College Career card, have another player fan out the College Career cards facedown and randomly draw two cards. Choose either card for your new career; or choose neither and keep your current Career card. Return the cards you didn’t choose to the deck.
If you choose the salary increase, take two Pay Raises from the bank and place them near your Career card.
Before you spin, choose either to take the family path and increase your chances of having children, or to continue on the path of life.
Buy a “better” House
Decide if you want to sell your Starter House and buy a better one. If so, look at the House cards and choose the house you want to buy.
If you decide to buy a better one, sell your Starter House back to the bank for the selling price listed on its card, then pay the bank the price on the new card. If you’re short on cash, borrow from the bank.
Note: You can never own two houses at the same time. If you already own a house, you must sell it before you can buy a new one.
Before you spin, decide if you want to take the Risky path, which contains many Spin to Win opportunities, or the Safe path, and spend time with your family.
Add one “people” peg to your car and take a LIFE tile. Then spin for your wedding gifts.
If you spin a 10, 9 or 8, the other players must each give you $10,000. If you spin a 7, 6 or 5, the other players must each give you $5,000. If you spin a 4, 3, 2 or 1, you receive nothing.
Note: If you can’t afford to give a wedding gift, you MUST borrow from the bank.
Blue Lawsuit Spaces
Whenever you land on a blue Lawsuit space, collect $100,000 from the player of your choice.
You may borrow money from the bank during any of your turns. Take one or more bank loans (each loan is worth $20,000). The banker gives you the matching amount from the bank.
Repay all loans to the bank with $5,000 interest (that means you must repay $25,000 for each bank loan). You may pay these off at any time during the game or wait until you retire at the end of the game.
Share the Wealth Cards
There are five kinds of Share the Wealth cards. If you have any, keep them facedown so only you will know what they are. Use these cards when you choose, but use them wisely. Here’s what they can do.
Any opponent caught speeding (spinning”10″) must pay the Police Officer $5,000! It’s up to the Police Officer to notice when a player spins a “10”. If you don’t notice, the “speeder” gets away and pays no fine.
Note: If there’s no Police Officer in the game, there’s no fine for spinning “10”.
Collect Card: Give these cards to your opponents when they land on gold COLLECT spaces. Now they have to give YOU half of the money they collected. After you play the card, discard it to the bottom of the deck.
Pay Card: Give these cards to your opponents when YOU land on a gold PAY space. Your opponent must now pay the bank half of what you owe for the space. After you play the card, discard it to the bottom of the deck.
Important: If you can’t split an amount equally, the person who played the card always collects/pays the lower amount.
You cannot use COLLECT or PAY cards to split amounts of $5,000 or less.
Exemption Card: These cards allow you to ignore COLLECT or PAY cards when an opponent gives you one, as well as LAWSUITS. Just show this card to your opponent, then discard it along with your opponent’s card to the bottom of the deck.
Note: Only one card may be given to an opponent in a turn. If two or more players wish to give an opponent a card, each of you must spin the spinner.
If you spin the highest number, only you give your opponent a card.
Spin To Win (2): These cards allow you to use two Spin to Win tokens instead of one when someone lands on a Spin to Win space. Take two tokens (matching the color of your car) from the draw pile and place them on any two numbers on the Spin to Win strip. Give your investment to the bank.
Now, spin the spinner. If the number spun matches one of your numbers, the bank pays you 10 times the amount you invested. If the number does not match, you lose your investment. Return the two tokens to the pile and discard the card to the bottom of the deck.
Spin To Win (4): These cards allow you to use four Spin to Win tokens instead of one when someone lands on a Spin to Win space. Take four tokens (matching the color of your car) from the draw pile and place them on any four numbers on the Spin to Win strip. Give your investment to the bank.
Now, spin the spinner. If the number spun matches one of your numbers, the bank pays you 10 times the amount of money you invested.
If the number does not match, you lose your investment. Return the four tokens to the pile and discard the card to the bottom of the deck.
When you reach the end of the path of life, STOP! – even if you have moved left. Then do the following:
- Repay to the bank any, and all, outstanding loans with interest.
- Sell your house back to the bank for the amount listed on the card.
- Place your Career card and Pay Raise(s) out of play.
- Keep your Long-Term Investment card – you will still spin on your turn and can still collect whenever your number is spun!
- Keep your Share the Wealth cards. These can still be played.
- Collect a $10,000 retirement gift from each of your children by collecting the amount from the bank.
- Choose to retire at Millionaire Estates or Countryside Acres (wherever you decide to retire, wait there until all other players have retired).
Retiring at Millionaire Estates
If you are the first player to retire at Millionaire Estates, take a look at the three LIFE tiles there, choose one and return the other two to the space.
The second player to retire may choose from the remaining two LIFE tiles and the third player to retire will take the last LIFE tile. Any players arriving after that get no tiles for retiring at Millionaire Estates.
If you retire at Millionaire Estates, your LIFE tiles are NOT safe! If the draw pile runs out, players may take tiles from you when they land on LIFE spaces.
Retiring at Countryside Acres
You get no additional LIFE tiles for retiring at Countryside Acres, however, your LIFE tiles are safe!
If the draw pile runs out, players cannot take tiles from you when they land on LIFE spaces.
End of the Game
Once all players have retired, you add up your total value.
- Count your cash.
- Turn over your LIFE tiles money-side-up and add up the dollar amounts.
- Add the two figures together (cash value plus LIFE tile value).
The player with the highest total value wins!All information about boardgames. Reviews, tips, game rules, videos and links to the best board games, tabletop and card games.
Game of life rules spin to win
Life is a family type game that parallels many activities in life. Throughout the game, players can choose between starting straight into a career or going to college, dealing with loans, stocks, buying a house, life events including marriage and having children, retirement, taxes and last but not least, payday. The similarities between the game of Life and the actual “life” as we know it are sometimes hysterical.
The game of life can be fun for adults and educational for children. Game play is simple but due to the nature and somewhat complexity of the game, it may take a while to catch all the Life rules. If only the real game of life we play everyday was as simple as spinning a wheel. The 3D pieces that attach to the board make this different than most board games.
- Life Game Board
- 6 Plastic Car Pawns
- Pink And Blue “people” Pegs
- 3 Mountains
- 7 Buildings
- Label Sheet
- Stack Of Play Money
- Insurance Policies And Bank Loans
- 25 Life Tiles
- Deck Of 36 Cards
- Banker’s Tray
- Official The Game Of Life Rules And Instructions
HOW TO WIN
HOW TO WIN
|To win the board game of Life, players must collect as many Life tiles as possible and try to have the most amount of money at the end of the game.|
HOW TO PLAY
HOW TO PLAY
Perparation: Shuffle all Life tiles and place them Life-side-up somewhere near the game board as the draw pile. Remove four tiles without looking at them and, keeping them Life-side-up, stack them on Millionaire Estates.
Separate all cards into four decks: Career, Salary, House Deeds, and Stocks and place them near the Life game board along with the Automobile and Homeowner’s Insurance Policies, Bank Loans and money. A banker is chosen and $10,000 is given to each player.
Players then choose a color of car, place one person in the vehicle, and then located their car on the starting space.
Before you can begin your first turn, each player must first decide if they will start a career or go to college. By starting college, you will have more salary and career options. This option does take longer and upon deciding the career option, you must take out $40,000 in bank loans before your first spin. Place each car on either the career or college spot on the Life board.
If a career is chosen, chose 1 card from the shuffled deck of career cards at random that does not says “Degree Required.” Then do the same with the Salary cards. Place both cards face up in front of you. Those going to college will do the same. Players that have chosen a career will do the same only when they come to the Job Search spot on the board. They then can choose three career and three salary cards and choose the best one. The other cards drawn are then returned the deck.
Keep in mind that player also earn money if others land on your career spaces throughout the board. If you are the accountant and someone has to pay taxes, they will give you the money. All careers have multiple spaces and is a “luck of the spin.”
Game Play: The rule on who begins the game of Life rests on whoever spins the highest number on the wheel and then other player take their turns in a clockwise fashion. Move your car forward the number of spaces you spin each time unless you reach a STOP space. Follow the directions on the space you land on and your turn is over.
As you move your car, you will stop of various colors of spaces. The following rules apply to the color of each space:
- Orange Spaces: The majority of spaces are orange and you must follow the directions given on these spaces.
- Blue Spaces: These spaces are optional and you can choose if you want to follow their directions.
- Green Spaces: These are Pay Day spaces and each play will collect the amount shown on their salary cards.
- Red Spaces: Only three of these spaces exist: Job Search, Get Married, and Buy a House. Whenever you reach a red space, stop – even if you have moves left and follow the directions. Then spin and move again.
Career Spaces are extra opportunities to make some money from other players. If you land on a career space, pay the person with the matching Career Card or if no one has it, pay the bank (if you own it you don’t need to do anything). The Police Officer has special rules for his “career space.” Any player that spins a 10, or is caught speeding (the Police Officer must notice), pays the Officer $5,000. If no Office is player, no action is required.
When players land on the You’re Fired or Mid-Life Crisis, they must trade your Salary and Career Card in for new ones. One of each may be drawn applying the same rules as stated above. Wait to return your previous career and salary until you have drawn new cards. If you land on Night School, you may choose if you want to change your Career and Salary cards. Two cards of each are drawn and if both are not desired, you do not have to take them, and, can remain with the career and salary you currently have.
Payday is the spot where the player collects their salary from the bank.
When a player reaches the Getting Married space, they stop even if they have moves left. One Life Tile is taken and one person peg is added to your car. Then spin and move again. The same rules apply for the Baby Boy, Baby Girl, or Twins spaces.
Buying a House rules are similar to getting married. Stop, even if you have moves left, and draw one House Deed at random from the deck. Pay the bank the price on the deed. If you’re short on cash, a loan must be taken out from the bank. Then spin again and move. Homeowner’s Insurance can be bought when the house is purchased or during any following turn. Pay the bank the amount shown on the deed for insurance and take one policy from the pile. This allows you to be protected from floods, theft, and tornadoes. Automobile insurance can also be purchased at the beginning of any one of your turns. Pay $10,000 to the bank and take one policy. Accidents, damage, and theft are now protected against.
Throughout the game, players may buy stocks allowing them to collect $10,000 from the bank every time their stock number is spun on the wheel (even if done by the person holding the stock). Buying more than one stock at a time is against the rules with one exception: If you land on the Stock Market Zooms space, take one Stock (at no charge) even if you already own one. Stocks cost $50,000 and you may choose which stock you would like to purchase. A Stock Market Slump will require you to return one stock to the bank.
Bank loans may be taken out at any time during your turn. One bank loan is worth $20,000. To payback loans, a $5,000 interest must be paid for each loan received.
Once you reach the end of the Life game board, either by landing directly on it or by passing by, you must do the following:
- Pay all outstanding loans
- Replace your Career Card, Salary Card and Insurance Policies.
- Sell house by following the instructions on the Deed after spinning the wheel one last time. Keep your Stock(s) since you can still collect money from the bank every time your number is spun.
- If you think you might have the most money, place your car on Millionaire Estates (any number of players may retire there). Otherwise, place your car on Countryside Acres and wait there until all players have retired. If you have chosen Millionaire Estates, other players can still steal Life Tiles from you if the draw pile runs out. Those that have chosen Countryside Acres receive one more Life Tile and all their Life Tiles are safe from other players taking them.
Please keep in mind that the official Life rules and instructions could be different depending on the game version you have. The rules below are some of the exact directions that came in the original packaging.
- Life Board (1977) Rules
- Life Board (1991) Rules
- Life Board (2000) Rules
COMMENTS / QUESTIONS
COMMENTS / QUESTIONS
Share with us your comments, funny stories, tips, advice, strategies, creative ways to play, questions about how to play, problems with the directions or anything you want about Life. All submissions will be reviewed within 24 hours.Life rules and instructions will help you collect money and Life titles, and achieve the highest dollar amount at the end of the game. Read these Life board game rules! ]]>