dav bingo sessions

Dav bingo sessions

Bingo is a game of chance, where each player crosses off or “daubs,” their number cards until player(s) have achieved the declared pattern.

When you play bingo tonight, you will have the choice of playing on paper, playing electronically with a machine, or a combination of both.

In order to participate a player must purchase a Regular Packet Game, which usually has 6 cards per game. Each player-card consists of 24 unique numbers and a free space in the center of the 5×5 card.

The packet prices vary from $2 – $5 based on the payout amount.

We have a 2 packet minimum to play in hall.

Bingo Numbers & Columns

The Numbers in column;

B” runs 1 – 15

I” runs 16 – 30

N” runs 31 – 45

G” runs 46 – 60

O” runs 61 – 75

How to play

  1. The caller pulls out one ball out of the blower at a time, calls it aloud.
  2. When the number matches a number on a player’s card, mark it off.
  3. The first player to mark off the designated pattern wins by, yelling BINGO!



  1. Wait until the Caller shouts out the number & it shows up on the Board.
  2. Act fast & call out “BINGO!” loud enough for the Caller to hear you & stop.
  3. Your Bingo must include the last number called.
  4. Collect your winnings or payout.
  5. If someone else called out a Bingo at the same time as you, you both split the payout.


The following is a brief explanation of common bingo terms .

BLACKOUT : A game in which all the numbers on the card must have been called and marked in order to win the blackout. Blackouts usually pay a substantial amount more than a packet game. These games are almost always played on throw-aways and usually have one or more work-ups.

BONANZA : Individual cards that are sealed and sold individually. Bonanza games usually have a set number of balls pulled prior to the session. Customers can mark off the pre-called numbers and then decide if they want to keep that card or trade for another sealed card for half the original price.

BONUS LINE (packet) : The three numbers at the top of each Mark Packet. If all three bonus line numbers are called, the customer with that packet wins. The bonus line prize varies based on the number of balls called and is sometimes closed after 7 numbers.

BUY-IN : A term used for when you have purchased your packets/machine/tokens at the beginning. Most regular bingo sessions have a minimum buy-in requirement.

CALLER’S SPECIAL : In T-Up, a pattern game played during the set, called at regular (fast) T-Up speed. Caller’s specials always cost $0.50 each and are announced directly prior to the start of the special.

CASH-OUT : When a customer redeems their playing tokens for cash while playing T-Up.

DAUBER : A plastic bottle filled with ink used to mark off numbers called on the bingo packets.

DAV BALL : DAV’s free progressive pot game.

DINO BALL : OSRA’s free progressive pot game. The Dino Ball is the second number out on Early Bird 3 and any single winner with a straight line bingo on the Dino number wins the Dino pot (up to $1,000). The Dino Ball goes up $25 every session it isn’t won.

DOUBLE-UP : In T-Up, a 2 token ($1.00) a sheet blackout game. Double-Ups are called at 3 seconds per number. Some double-ups have patterns on the way up to the full card blackout and some do not. Callers announce the details directly prior to the game starting.

EARLY BIRDS : The games played after Warm-Ups and before the packet games begin. Early Birds are sold individually as throw-aways and are almost always pattern games.

HANDLE : The amount of bingo sales for a particular game. In T-Up, the payout for most games are set at 70% of the handle.

HARDWAY BINGO : A hardway bingo is a straight-line bingo without use of the free spot.

HOUSE RULES : A set of rules that vary from bingo hall to bingo hall. The house rules are posted on the wall and are included in new player packets.

LAST CALL : The customer’s last chance to buy throw-aways for an upcoming special game. Last call is announced by the caller and workers will only go to customers with raised hands during last call.

LINKED GAME|PROGRESSIVE : A jackpot that each sponsor pays into and grows after each session. The current jackpot amount is posted in the hall and it can be purchased at buy-in for the chance to win the jackpot. The current jackpot game at DAV maxes out at $2,500. Once the jackpot reaches its limit, a new jackpot is created and continues to grow until the someone wins.

MACHINES : Bingo playing computers that can be rented at the buy-in counter. Customers can load up to 50 of each throw-away and 50 of each packet game into their computers. Players punch in the bingo ball number as it is called and the computer automatically marks each card loaded in the machine. Each session has a minimum amount of games that must be purchased in order to rent a machine. A detailed description of how to use the machines can be provided to any player.

MARK(packet): The top level packet. They pay more than the regular packets and are purchased for more than a regular packet. Also called Bonus Packs, they feature larger, easier to read numbers and also have a bonus line on the top right of each game.

MONITOR : The tv that the bingo balls are shown in when they are pulled from the blower. The number is always shown on the monitor before it is verbally announced. A player does not have a bingo until the number is called out loud. There are a number of monitors throughout the bingo hall.

ON : A common word used among players when they are one number away from winning

OREGON BLACKOUT : The Oregon blackout is an odd or even blackout. The first ball out determines whether you mark out all your odd or even numbers. Once all the players have been given a chance to mark all of the odd or even numbers the caller will start the game and only call out the numbers you did not mark. Example: If you marked all the odd numbers the caller will only call the even numbers, but show the odd ones briefly in the monitor.

PACKET : The combined set of papers you purchase when you buy-in. Packets consist of 6 cards per sheet, with 15 sheets (one for each pattern game) per packet. Additional cards (throw-aways) may be purchased from the floor prior to each game. All customers playing any given session must purchase two packets, either on paper or loaded in a machine, to be allowed to play the special games.

Each packet has 15 sheets (one for each game) in it and each sheet contains 6 bingo cards. The packet games are played through out the session.

PATTERN GAME : A game that differs from one of the 7 ways to win (posted on the wall and in the new player packet). A pattern game can take the form of any shape that can be played using one of the squares on your papers. (i.e, a kite, spaceship, the number 7, the letter X , etc.)

PRE-SALE : A chance to buy all of the throw-aways before they are sold on the floor. Pre-Sale starts at the same time buy-ins begin and ends during early bird games.

PROGRESSIVE : A game where the jackpot grows each session that no one wins. May also be a Linked Game, see above.

REGULAR (packet) : Packets that pay the regular payout for the game won and purchased at a lower amount than a Mark packet.

REGULAR TABLE : In T-Up, the most commonly played games. Winners will have one of the following patterns: 4 outside corners, any straight line, or a block of 4 anywhere on your card.

SIZZLE BALL : An extra ball in machine during the OASF’s T-Up sessions. If you’re a single winner and get a hardway bingo on the number directly after the sizzle ball, you win the OASF’s progressive pot.

SPECIAL PAY (packet) : The next level up from regular packets. They generally cost more, but also pay more than regular packets. Visually, they look almost exactly like regular packets.

SPEEDO : A paper-only game played in afternoon and evening sessions. Speedo is a full-card blackout played on a single card throw-away and is called at 2 – 3 seconds per number.

SPONSOR : The non profit group that is running any given session. It varies from session to session.

T-UP : A faster version of bingo, also known as Speed Bingo or Daubers-Up Bingo. Numbers are called approximately one per second and cards are bought at the beginning of every game versus buying a packet that has several sheets in it and is played for the whole session. Players buy tokens at the beginning of the night and use tokens to purchase playing papers prior to each game. Additional tokens may be purchased or tokens redeemed for cash at any point of the session. Payouts for T-Up games are not determined in advance of the game being played. Most games are paid on a 70/30 split, with the winner(s) taking 70% of the tokens played, though some games have a set prize amount and others are winner-take-all.

THROW AWAY : A throw away is usually 1 sheet of paper and when the game is over you throw it away versus a packet game that you keep playing on until all the sheets are gone

TRIPLE-UP : In T-Up, a 3 token ($1.50) a sheet blackout game. Triple-Up blackouts are usually played once or twice per night and because they cost more, they also pay more. Triple-Ups are called at 4 seconds per number and usually have a work-up.

VERIFICATION : When the floor worker calls back the numbers to the caller from a winning paper and it is showed on the monitor to be a valid bingo.

WARM-UPS : The first 1 – 4 games of the evening. Warm-up games are sold as 4-game mini packets or as an individual throw-away, depending on the session. Warm up games are currently only played before evening session and pay between $50 and winner-take-all, again depending on the session.

WORK UP : A work up is the pattern game/games played on the same paper as your blackout prior to the actual blackout

1099 : A tax form that is filled out by the customer when they win $1,200 or more

3 second game : In T-Up, these games cost $0.50 per sheet and are any of the 7 ways to win. Callers announce the game and payout one game prior to the 3-second game starting.

Dav bingo sessions Bingo is a game of chance, where each player crosses off or “daubs,” their number cards until player(s) have achieved the declared pattern. When you play bingo tonight,

It’s Fun to Learn How to. WIN AT BINGO!

MOST OF WHAT I thought I knew about bingo came from a fourth-season episode of the excellent sitcom Roseanne:

Fussy players, hunched over tables in a church hall, poring over a dizzying array of bingo cards. Bizarre tchotchkes, clutched and fondled for luck like holy relics. And a veritable rainbow of daubers—marker-like devices that drop inky circles on whatever they touch—as far as the eye can see.

It always seemed so intimidating. But then I finally played in real life. And. it’s not terrible or intimidating. Bingo is delightful.

I got up the gumption one night and drove to one of the metro area’s last remaining bingo halls, the brightly lit joint out on NE Sandy run by the Disabled American Veterans (DAV). Here’s what I learned!

• Go late! I got super lucky, hitting two bingos in the first two hours after I sat down—winning $135. That’s not normal. The women I sat near said you can go weeks without winning and almost as long without “getting on”—their phrase for being one number away from a bingo.

But I also helped my luck. I showed up for a three-hour Wednesday “moonlight” session starting at 10:15 pm. Fewer competitors means fewer chances for someone else to call “bingo” before you can.

(At the DAV, all of the games are fundraisers for nonprofits. My session was sponsored by the Oregon Amateur Sports Foundation.)

• Make friends! If it’s your first time, don’t be shy. Tell the fellows at the counter where you buy the bingo cards. (They gave me a free Superman-themed dauber.) And talk to the veteran players, who pretty much all love seeing if they can infect you with the same bingo fever that’s gripped them for the past 35 years.

Consider spending about $10 to $20 on paper cards. That’ll get you a bunch of tries at the regular bingo games, which pay $90 each. But it’ll also get you in on some of the trickier, more lucrative games—where you win big for things like being first to fill out your entire card. (That’s called a blackout.)

Bonus? If you make friends, they’ll peek at your cards and make sure you’re not missing anything. And everyone will be tickled instead of grumpy when you inevitably call out a bingo you don’t have. (Yes, I did that once.)

• Consider an electronic assist! Bingo’s gone digital for the most serious players. DAV puts them on a tablet, but only if you buy $40 in cards, as part of an app that fills in your numbers as they come up and lets you know how close you are to having a bingo—and then beeps very loudly when you do. I played with both paper and the tablet, enjoying the ease of a computer assist without sacrificing the visceral joy of daubing the shit out of my cards.

• Don’t sweat the stuff. Charms are needless, a lot of players admit, but people like them anyway. One woman allowed herself a stuffed dog that looked like her dog at home. And daubers? One is fine. Never mind that some people have 10 or more. Maybe, maybe. you could have two. Just so, in case you mark the wrong square, you can mark it with another color.

• Eat! Drink! If you show up before the session, you can order hot meals from the DAV snack bar for cheap. (Important: The snack bar closed around 10:30 pm the night I went.) I had a decent cheeseburger and fries.

They were almost as satisfying as winning.

Disabled American Veterans Bingo, 8725 NE Sandy, open daily,

“Moonlight” prices: Card packets for regular games (18 in all) $2 each. Early-bird packets $1 for each game (3 total). Late-game packets $5 for a pair. Extra packets for special games $1 each.

MOST OF WHAT I thought I knew about bingo came from a fourth-season episode of the excellent sitcom Roseanne: Fussy players, hunched over tables in a church hall, poring over a dizzying array of bingo cards. Bizarre tchotchkes, clutched and fondled for luck like holy relics. And a veritable rainbow of daubers—marker-like devices that drop inky circles on whatever they touch—as far as the eye can see. It always seemed so intimidating. But then I…