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bless online pay to win

bless online pay to win

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Make this game F2P or this will close like Bless Online

johnesp
Astellian

As you can see on the title.
most of the Successful MMOs are Free2Play, This game is Like Bless Online and Bless Online did make their game Pay to Play and what, After months they Shut Down their game because lack of players coming in so no Income&Profit.

Lost Ark game is also making a Debut in the next month and it’s gonna be a Free 2 Play and will be the Top Contender and a Competitive Marketing Strats
the Gameplay is also Great.

*****so IMO Astellia should be F2P to be able to compete in Other MMOs and the upcoming big mmos this 2019.
Make it a F2P, give a Subscription for like VIP Benefits, Make more InGamePurchase items thats how you compete on todays MMO”***

SenZjo
Astellian
Astellian

Ughh.
Yeah, another VIP Trash game.. (See where this leads)?

Lost ark in west?
Maybe in 2020. (2021)..

Polarfuchs
Astellian
johnesp
Astellian

You can make the game Free 2 Play with Balance Market Items or Subscription like extra perks.
Remember how good Bless Online when they’re Promoting their game and alot of people are getting excited on its coming launch.
It’s also on Steam it became popular but after months its a Dying game already and now its Closed.

Just Free 2 Play with Balance Market&Subs get more players to come so more profit will generate.

WoW Classic is also coming with Free 2 Play i think it will take most of the players.

Polarfuchs
Astellian
Astellian
SenZjo
Astellian

You can make the game Free 2 Play with Balance Market Items or Subscription like extra perks.
Remember how good Bless Online when they’re Promoting their game and alot of people are getting excited on its coming launch.
It’s also on Steam it became popular but after months its a Dying game already and now its Closed.

Just Free 2 Play with Balance Market&Subs get more players to come so more profit will generate.

WoW Classic is also coming with Free 2 Play i think it will take most of the players.

Astellian

Balance market in F2p

Sure lets compare a new Game from KR with Games who are older than some ppl here.

Still waiting for the “Why is this game not Battle royale” Thread.

KinkyTinky
Astellian
Blümchen
Astellian

Also Final Fantasy 14 is pay to play every month.
And you also have to buy Elder Scrolls Online to play.
They are also successful in the MMORPG world.
FF14 had been released in 2013 and it still is popular.

Aion Online was better when it was b2p. With Gameforge/2012 it began with pay to win. The game is not what it once was.

Xovian
Astellian
Astellian
Cronoslightfire
Astellian

As you can see on the title.
most of the Successful MMOs are Free2Play, This game is Like Bless Online and Bless Online did make their game Pay to Play and what, After months they Shut Down their game because lack of players coming in so no Income&Profit.

Lost Ark game is also making a Debut in the next month and it’s gonna be a Free 2 Play and will be the Top Contender and a Competitive Marketing Strats
the Gameplay is also Great.

*****so IMO Astellia should be F2P to be able to compete in Other MMOs and the upcoming big mmos this 2019.
Make it a F2P, give a Subscription for like VIP Benefits, Make more InGamePurchase items thats how you compete on todays MMO”***

F2P havent a real chance to survive without P2W.
Games like GW2, WOW or Final Fantasy 14 are P2P ( pay to play )

You wanna have a F2P game then search another and dont buy Astellia.
Lost ark is going to P2W in korea with the new Cash shop items for Raids !

The most games with F2P are the biggest ******** in the historie of online games.
A game with B2P and a nice Cash shop with cosmetics are the best in the western market.

schubalts
Astellian

Starting off B2P (it went F2P within months of launch) wasn’t why Bless died, are you kidding me. Bless died because it was a bad game (it died in literally every other region it launched in, and in every one of those regions it started as F2P) managed by a terrible company that treated the Steam version as nothing more than a cash grab to get funds for Bless Unleashed.

Bless even had a huge amount of players when it launched, before 99% of them saw that the

doomsayers and trolls

were right about its quality as a game.

Valdisere
Astellian

While I do agree that F2P will attract a wider audience, it is not a mandatory model for MMORPGs to survive. Without content, that keeps people playing for more than a month, most MMORPGs will fail. Guild Wars 2 is in my opinion a paragon of fair payment models. B2P with cash shop (for cosmetics mostly). For me, the game delivered content for months and I spent quite some money for cosmetics and QoL services. I had no benefits in dungeons or PvP, beside looking fancier.

Astellia seems to be on the right track, if you believe the Devs /CMs. As long as there won’t be any P2W items in the shop, I am happy.

And let’s face it: The initial price of a game should not be a big deal for an MMO.

What I would love to see as a feature, however, is a short trial option for the game. I have got some friends that are not yet convinced and trying a game often helps with a decision.

Fenris
Astellian

Also Final Fantasy 14 is pay to play every month.
And you also have to buy Elder Scrolls Online to play.
They are also successful in the MMORPG world.
FF14 had been released in 2013 and it still is popular.

Aion Online was better when it was b2p. With Gameforge/2012 it began with pay to win. The game is not what it once was.

Cronoslightfire
Astellian

While I do agree that F2P will attract a wider audience, it is not a mandatory model for MMORPGs to survive. Without content, that keeps people playing for more than a month, most MMORPGs will fail. Guild Wars 2 is in my opinion a paragon of fair payment models. B2P with cash shop (for cosmetics mostly). For me, the game delivered content for months and I spent quite some money for cosmetics and QoL services. I had no benefits in dungeons or PvP, beside looking fancier.

Astellia seems to be on the right track, if you believe the Devs /CMs. As long as there won’t be any P2W items in the shop, I am happy.

And let’s face it: The initial price of a game should not be a big deal for an MMO.

What I would love to see as a feature, however, is a short trial option for the game. I have got some friends that are not yet convinced and trying a game often helps with a decision.

As you can see on the title. most of the Successful MMOs are Free2Play, This game is Like Bless Online and Bless Online did make their game Pay to Play and…

Make this game F2P or this will close like Bless Online johnesp Astellian As you can see on the title. most of the Successful MMOs are Free2Play, This

Bless Unleashed Raises the Bar for Free-to-Play

Free-to-play has long been that illusive gaming unicorn that could never seem to provide quality gaming at zero cost. It’s a rare thing these days to find a solid FtP that isn’t plagued by pay-to-play (or pay-to-win) micro transactions. The flip side is also creating an engaging experience that will tempt players to commit to its model. This isn’t to say that there haven’t been games that have done this well (I did play way too much Warframe once upon a time). It’s a general feeling within the gaming community, however, that FtP is associated with low quality and high spending.

Enter BandaiNamco, Round 8 Studio and NEOWIZ with an MMO that seeks to raise the bar for FtP. Bless Unleashed is an upcoming Xbox One exclusive that seeks to change the way we think about Free-to-play. Getting to sit down and preview the title, there was a lot about the game that promises a unique experience to MMO players. Taking inspiration from Bless Online, Bless Unleashed seeks to become a spiritual successor to the title by offering players a new take on the universe.

Bless Unleashed provides gameplay that is accessible to every level of player. It’s also an MMO that doesn’t require co-operative unless players wish. It’s a rare thing to find an MMO that doesn’t require players to work together in order to achieve progress. Having to raid, clear dungeons and finish story missions usually requires a team in many of the popular MMOs today. This decision came from the frustration of long queue times and a lack of communication between players. While also focusing on the single-player experience, Bless Unleashed hopes to create an accessible experience to all levels of players.

The focus on accessibility can also be seen in Bless’ combat mechanics. Combat happens in real time with players utilizing a combo system to build up stronger attacks. It’s a system that lends itself well to more casual players who are not familiar with mechanics and it’s a style of gameplay that offers much flexibility to more veteran players. Five unique classes offer a variety of combat options for every style of play. Mainly gravitating towards the tank characters in class-based games, I asked Producer David Jaloza to give me a run down of different characters. He explained to me that because the title is also focusing on solo play, each character is able to hold their own in PVP and PVE. Some are more hardy than others, for example the Berserker with its heavy axe packs a wallop and is the most physically intimidating, but the Mage has spells for survivability that make it a class that can hold its own. Each class has its own unique skill set and combo list that feel different. Playing the Berserker and then the Mage felt different. The combo system is also satisfying once it has been learned and yields excellent results against enemies.

Playing through the demo area, I was able to run through a basic dungeon with enemies and bosses. A variety of enemies gave a high fantasy flavor to the game; it’s a title that didn’t skimp on gorgeous aesthetics. I quickly dispatched basic enemies and made my way to the first boss. A giant ogre blocked my path and we traded blows. I was impressed by the combat mechanics, as dodges and blocks have been incorporated into gameplay. What I thought was most impressive, however, was how each enemy displayed excellent telemetry. As someone who is highly interested in technical gameplay, being able to predict enemy behavior and decide on a response creates the most fulfilling experience. I tested the boundaries by dancing around the ogre and checking behaviors based on distance. I got right up in its face and then retreated further away to check its responses. Detailed fights in Bless Unleashed have shown that it’s not just a surface level hack-n-slash. It’s a title with depth.

After dispatching the ogre, we weren’t done just yet. I made my way to an open arena where the final boss awaited me. It was smaller than an ogre and faster as well. It exhibited animal-like behavior (with a design reminiscent of Predator). This guy was going to be more of a challenge. I was able to dance around the ogre with ease due to its larger size. Yet with this final boss, I had to play the distance game. This is where the enemy telemetry truly shines as I was able to judge attacks and adjust myself properly. This enemy’s stun mechanics and AOEs, however, gave me a hard time and wore me down. Starting again, previous experience assisted me in finding the enemy’s opening and attacking. Playing with the Berserker made me feel powerful with crushing blows from my axe and sustainable skills. When I played this same fight with the Mage, my tactics needed to change in order to achieve victory.

It was true that playing through the dungeon I was able to handle it alone without other help. This is the overarching goal Bless Unleashed hopes to achieve. Players can team up together or they can play alone in a massive world. Exploration and customization will have a major place in the title. While my time playing was limited to the dungeon, David explained to me that there will be a massive world to explore with tons of gear and loot. While Bless Unleashed won’t be out until later in 2019, it’s gearing up to be an amazing Xbox One exclusive that puts players at the forefront. It’s a quality Free-to-play that feels worthy of money regardless. The whole time, I kept asking, “And this is free? No money needed?” Players will be relieved to find that micro-transactions will be limited to cosmetic items and won’t even be necessary to enjoy the game itself.

Bless Unleashed has come out of the gate ready to show its stuff. It feels like an accessible title available to all kinds of players while maintaining high standards. While I wasn’t able to get a feel for the narrative of the game, we’ll be keeping tabs on its development as it gets closer to launch. Bless Unleashed is looking to shake up the Free-to-play and MMO genres while giving Xbox players an exclusive to celebrate.

Free-to-play has long been that illusive gaming unicorn that could never seem to provide quality gaming at zero cost. It's a rare thing these days to find a ]]>